Senior Technical Artist
Most of my career, I’ve specialized as a Senior Technical Artist, with deep experience in rigging, cloth, hair, and muscle simulation, as well as technical animation. In this role, I’ve led and mentored teams, built robust tools and pipelines, and remained hands-on as an artist across a wide range of productions. Since 2001, I’ve worked at studios including Walt Disney Animation Studios and Sony Imageworks, contributing to both animated features and visual effects films.
More recently, my work has focused on real-time character systems and avatar pipelines at Meta, where I helped develop and scale high-quality avatars for immersive social and mixed-reality experiences—bridging film-level character craft with the demands of real-time platforms.